Duck Guardian One: Difference between revisions
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{| class="wikitable" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
| '''Game Category: | | '''Game Category: New Game''' | ||
| [https://homestarrunner.com/duckguard1 play] · [[Pigs on Head|← Pigs on Head]] · [[50K Racewalker|50K Racewalker →]] | |||
| [https://homestarrunner.com/duckguard1 play] | |||
|} | |} | ||
https://web.archive.org/web/20211001000000im_/http://www.hrwiki.org/w/images/thumb/4/49/Duck_Gaurd_One.PNG/200px-Duck_Gaurd_One.PNG | |||
''Duck Guardian start screen'' | |||
https://web.archive.org/web/20211001000000im_/http://www.hrwiki.org/w/images/thumb/3/3f/duckguardian1box.PNG/220px-duckguardian1box.PNG | |||
''Duck Guardian One box art'' | |||
A game by [[Videlectrix]]. The plot: save ducks from various hazards and lead them into a spaceship in order to transport them to the hungry people of Vexar VII. | A game by [[Videlectrix]]. The plot: save ducks from various hazards and lead them into a spaceship in order to transport them to the hungry people of Vexar VII. | ||
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'''Date:''' Tuesday, August 30, 2004 | '''Date:''' Tuesday, August 30, 2004 | ||
== Instructions == | |||
Protect the ducks using a variety of rays! Use the mouse to move the ray target crosshairs, and the desired number key to fire a ray (The keys used are noted below). Use P or the Enter key to | Protect the ducks using a variety of rays! Use the mouse to move the ray target crosshairs, and the desired number key to fire a ray (The keys used are noted below). Use P or the Enter key to "paws" the game at any time. There are 33 levels total. | ||
=== Ray Types === | |||
== | |||
* '''Direction Ray (1):''' The ray you begin the game with. When fired at a duck, it will reverse the direction it is going in, useful for dodging falling robot heads. | * '''Direction Ray (1):''' The ray you begin the game with. When fired at a duck, it will reverse the direction it is going in, useful for dodging falling robot heads. | ||
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* '''Armor Ray (5 or Space Bar):''' Earned in Level 27. Renders ducks immune to robot heads and dogs, but unable to jump. | * '''Armor Ray (5 or Space Bar):''' Earned in Level 27. Renders ducks immune to robot heads and dogs, but unable to jump. | ||
=== Hazards === | |||
== | |||
* '''Robot Heads:''' Fall from the sky to crush your ducks. Only the armor ray renders your ducks immune to a Robot Head attack. | * '''Robot Heads:''' Fall from the sky to crush your ducks. Only the armor ray renders your ducks immune to a Robot Head attack. | ||
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* '''Eggs:''' Fall from the sky and crush ducks. They remain on the ground and block ducks that walk up to them. They can be hatched into two or more ducks using the Hatch Ray, but they will leave a pit in the ground. Can be jumped. Ducks that land on an egg bounce off into the air. | * '''Eggs:''' Fall from the sky and crush ducks. They remain on the ground and block ducks that walk up to them. They can be hatched into two or more ducks using the Hatch Ray, but they will leave a pit in the ground. Can be jumped. Ducks that land on an egg bounce off into the air. | ||
== Fun Facts == | |||
= | |||
=== Explanations === | |||
== | |||
* This game was first mentioned in the [[EmailFAQ|Email FAQ's]], where one of the many things Strong Bad does is hold up a game and says | * This game was first mentioned in the [[EmailFAQ|Email FAQ's]], where one of the many things Strong Bad does is hold up a game and says "I gotta play my new copy of Duck Guardian 2!" That also explains why this game is sometimes called Duck Guardian ''1''. | ||
=== Trivia === | |||
== | |||
* When you beat the game, | * When you beat the game, a screen shows up that has an astronaut handing one of the ducks (dead) on a plate to a strange alien (who has the same color scheme as [[Bubs]]), and the text says "Well Done, Duck Guardian!! Now the people of Vexar VII will not go hungry!" | ||
* Users without Flash Player 7 installed receive an interesting note, which references [[Womanizer|player culture]]. | * Users without Flash Player 7 installed receive an interesting note, which references [[Womanizer|player culture]]. | ||
https://web.archive.org/web/20211001000000im_/http://www.hrwiki.org/w/images/1/1b/Duck_Guardian_flasherror.png | |||
''Don't hate the game, hate the playa.'' | |||
</ | <blockquote> | ||
>DUCK GUARDIAN ONE<br /> | |||
>IS A FLASH PLAYER 7<br /> | |||
>GAME.<br /><br /> | |||
>FLASH SAYS YOU DON'T<br /> | |||
>HAVE NUMBER 7.<br /> | |||
>SORRY. TRY UPDATING<br /> | |||
>YOUR FLASH PLUG-IN.<br /><br /> | |||
>DON'T HATE THE GAME,<br /> | |||
>HATE THE PLAYA. | |||
</blockquote> | |||
=== Remarks === | |||
https://web.archive.org/web/20211001000000im_/http://www.hrwiki.org/w/images/thumb/2/2b/DuckGuardianDoublePit.png/180px-DuckGuardianDoublePit.png | |||
''Not so lucky ducks.'' | |||
* Using the Direction Ray on a duck repeatedly agitates it, causing it to run faster and jump farther. Holding the Direction Ray and firing it constantly at the left of the screen (where the ducks come out) causes the ducks to walk back and forth; the longer you hold it, the faster the duck will run when you release the Ray. | * Using the Direction Ray on a duck repeatedly agitates it, causing it to run faster and jump farther. Holding the Direction Ray and firing it constantly at the left of the screen (where the ducks come out) causes the ducks to walk back and forth; the longer you hold it, the faster the duck will run when you release the Ray. | ||
* If you have an extra duck very near the closed space ship door and you complete a level by pushing a duck through with the Direction Ray, you can make the TO SAVE number become -1. | * If you have an extra duck very near the closed space ship door and you complete a level by pushing a duck through with the Direction Ray, you can make the TO SAVE number become -1. | ||
* Occasionally on a level with multiple bombs, two pits will be created inconveniently close to each other that can only be cleared using the Double Jump Ray or excessive agitation of ducks with the Direction Ray. | * Occasionally on a level with multiple bombs, two pits will be created inconveniently close to each other that can only be cleared using the Double Jump Ray or excessive agitation of ducks with the Direction Ray. | ||
=== Glitches === | |||
== | |||
* If you pause the game, the Spaceship Door still opens and closes. So if the door is shut at the moment your duck arrives at the door, simply pause the game and wait for the door to open. | * If you pause the game, the Spaceship Door still opens and closes. So if the door is shut at the moment your duck arrives at the door, simply pause the game and wait for the door to open. | ||
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* If you beat a level while the city light is flashing, the light will stay on in the next level. | * If you beat a level while the city light is flashing, the light will stay on in the next level. | ||
=== Real-World References === | |||
== | |||
* The soundtrack, per-level instructions, use of a badly rendered female voice, and reference to levels as | * The soundtrack, per-level instructions, use of a badly rendered female voice, and reference to levels as "waves" all recall the computer game ''[[Klax (computer game)|Klax]]''. | ||
* The carton for this game is reminiscent of the box art for [[Activision]] games for the [[Atari 2600]] system. [[Secret Collect.]] also references the Atari 2600 but uses the ''[http://www.atariage.com/box_style_page.html?SystemID=2600& | * The carton for this game is reminiscent of the box art for [[Activision]] games for the [[Atari 2600]] system. [[Secret Collect.]] also references the Atari 2600 but uses the ''[http://www.atariage.com/box_style_page.html?SystemID=2600&BoxStyleID=3 Silver]'' box design. | ||
* This game pays homage in many ways to the now-defunct gaming company [[Psygnosis]]. | * This game pays homage in many ways to the now-defunct gaming company [[Psygnosis]]. | ||
** The theme of the game is similar to the popular computer game ''[[Lemmings (video game)|Lemmings]]''. | ** The theme of the game is similar to the popular computer game ''[[Lemmings (video game)|Lemmings]]''. | ||
** When you pause the game, it includes the | ** When you pause the game, it includes the "Paws" pun found in many of Psygnosis' games. | ||
** The way the ducks explode is reminiscent of the way the | ** The way the ducks explode is reminiscent of the way the "Wabbits" explode in the Psygnosis game ''[[Wiz'n'Liz]]''. | ||
* The falling robot heads resemble the original [[Thwomp]] and the eggs resemble those of [[Yoshi]], both from the [[Mario]] series. | * The falling robot heads resemble the original [[Thwomp]] and the eggs resemble those of [[Yoshi]], both from the [[Mario]] series. | ||
* The hint for Level 11 is a reference to the old adage | * The hint for Level 11 is a reference to the old adage "A bird in the hand is worth two in the bush." | ||
* The hint for Level 31 is a possible reference to the Frog and Toad series of books. | * The hint for Level 31 is a possible reference to the Frog and Toad series of books. | ||
* The duck explosion animation (seen on the Videlectrix logo screen and when using the hatch ray) looks to have been based on animations from the arcade game ''[[Dig Dug]]''. | * The duck explosion animation (seen on the Videlectrix logo screen and when using the hatch ray) looks to have been based on animations from the arcade game ''[[Dig Dug]]''. | ||
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* The bombs are reminiscent of the classic arcade game ''[[Moon Patrol]]''. | * The bombs are reminiscent of the classic arcade game ''[[Moon Patrol]]''. | ||
=== Fast Forward === | |||
== | |||
* The ducks are seen later on [[Main Page 22]], where two of them walk across the screen and explode, as well as [[Stinkoman 20X6]] [[Stinkoman 20X6 Walkthrough Level -0|Level -0]], where they are used as ladders. | * The ducks are seen later on [[Main Page 22]], where two of them walk across the screen and explode, as well as [[Stinkoman 20X6]] [[Stinkoman 20X6 Walkthrough Level -0|Level -0]], where they are used as ladders. | ||
=== Viidelectrix === | |||
== | |||
* All | * All "Click here to start"s are replaced by "Point hereabouts and [[Mashing|mash A]] to start." | ||
* The directions read: | * The directions read: | ||
"Use remote as a pointer to aim | |||
Fire direction ray with A or B buttons | Fire direction ray with A or B buttons | ||
To get ducks safely to the escape ship." | |||
To get ducks safely to the escape ship. | |||
* The spaceship door glitch and the firing while paused glitch are now fixed. | * The spaceship door glitch and the firing while paused glitch are now fixed. | ||
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* The Armor Gun is fired with Up on the D-Pad. | * The Armor Gun is fired with Up on the D-Pad. | ||
== Level Guide == | |||
= | |||
''' | '''Wave 1''' | ||
'''GOAL:''' Save 5 Ducks out of 15<br /> | '''GOAL:''' Save 5 Ducks out of 15<br /> | ||
'''HINT:''' Shoot Ducks with the DIRECTION RAY to turn them around.<br /> | '''HINT:''' Shoot Ducks with the DIRECTION RAY to turn them around.<br /> | ||
'''RAYS:''' Direction Ray<br /> | '''RAYS:''' Direction Ray<br /> | ||
'''HAZARDS:''' Robot Heads | '''HAZARDS:''' Robot Heads | ||
''' | '''Wave 2''' | ||
'''GOAL:''' Save 5 Ducks out of 10<br /> | '''GOAL:''' Save 5 Ducks out of 10<br /> | ||
'''HINT:''' Ducks cannot enter the escape ship when the door is closed.<br /> | '''HINT:''' Ducks cannot enter the escape ship when the door is closed.<br /> | ||
'''RAYS:''' Direction Ray<br /> | '''RAYS:''' Direction Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Closing Spaceship Door | '''HAZARDS:''' Robot Heads, Closing Spaceship Door | ||
''' | '''Wave 3''' | ||
'''GOAL:''' Save 5 Ducks out of 10<br /> | '''GOAL:''' Save 5 Ducks out of 10<br /> | ||
'''HINT:''' You now have the JUMP RAY. Press 1 to fire the DIRECTION RAY, press 2 to fire the JUMP RAY.<br /> | '''HINT:''' You now have the JUMP RAY. Press 1 to fire the DIRECTION RAY, press 2 to fire the JUMP RAY.<br /> | ||
'''RAYS:''' Direction Ray, Jump Ray<br /> | '''RAYS:''' Direction Ray, Jump Ray<br /> | ||
'''HAZARDS:''' Robot Heads | '''HAZARDS:''' Robot Heads | ||
''' | '''Wave 4''' | ||
'''GOAL:''' Save 5 Ducks out of 15<br /> | '''GOAL:''' Save 5 Ducks out of 15<br /> | ||
'''HINT:''' Use the JUMP RAY to get Ducks over dangerous pits.<br /> | '''HINT:''' Use the JUMP RAY to get Ducks over dangerous pits.<br /> | ||
'''RAYS:''' Direction Ray, Jump Ray<br /> | '''RAYS:''' Direction Ray, Jump Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 1 Bomb, 1 Pit | '''HAZARDS:''' Robot Heads, 1 Bomb, 1 Pit | ||
''' | '''Wave 5''' | ||
'''GOAL:''' Save 5 Ducks out of 25<br /> | '''GOAL:''' Save 5 Ducks out of 25<br /> | ||
'''HINT:''' Airborne Ducks can be reversed with the DIRECTION RAY.<br /> | '''HINT:''' Airborne Ducks can be reversed with the DIRECTION RAY.<br /> | ||
'''RAYS:''' Direction Ray, Jump Ray<br /> | '''RAYS:''' Direction Ray, Jump Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 2 Bombs, 2 Pits, Closing Spaceship Door | '''HAZARDS:''' Robot Heads, 2 Bombs, 2 Pits, Closing Spaceship Door | ||
''' | '''Wave 6''' | ||
'''GOAL:''' Save 5 Ducks out of 20<br /> | '''GOAL:''' Save 5 Ducks out of 20<br /> | ||
'''HINT:''' The DIRECTION RAY agitates ducks with repeated use.<br /> | '''HINT:''' The DIRECTION RAY agitates ducks with repeated use.<br /> | ||
'''RAYS:''' Direction Ray, Jump Ray<br /> | '''RAYS:''' Direction Ray, Jump Ray<br /> | ||
'''HAZARDS:''' 2 Bombs, 2 Pits | '''HAZARDS:''' 2 Bombs, 2 Pits | ||
''' | '''Wave 7''' | ||
'''GOAL:''' Save 5 Ducks out of 15<br /> | '''GOAL:''' Save 5 Ducks out of 15<br /> | ||
'''HINT:''' Watch out for Robot Dogs. They love to eat Ducks.<br /> | '''HINT:''' Watch out for Robot Dogs. They love to eat Ducks.<br /> | ||
'''RAYS:''' Direction Ray, Jump Ray<br /> | '''RAYS:''' Direction Ray, Jump Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs | '''HAZARDS:''' Robot Heads, Robot Dogs | ||
''' | '''Wave 8''' | ||
'''GOAL:''' Save 5 Ducks out of 12<br /> | '''GOAL:''' Save 5 Ducks out of 12<br /> | ||
'''HINT:''' The City Light will flash when a Robot Dog is on the prowl.<br /> | '''HINT:''' The City Light will flash when a Robot Dog is on the prowl.<br /> | ||
'''RAYS:''' Direction Ray, Jump Ray<br /> | '''RAYS:''' Direction Ray, Jump Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs, Closing Spaceship Door | '''HAZARDS:''' Robot Heads, Robot Dogs, Closing Spaceship Door | ||
''' | '''Wave 9''' | ||
'''GOAL:''' Save 15 Ducks out of 25<br /> | '''GOAL:''' Save 15 Ducks out of 25<br /> | ||
'''HINT:''' You now have the FREEZE RAY. Press 3 to fire the FREEZE RAY and freeze Ducks.<br /> | '''HINT:''' You now have the FREEZE RAY. Press 3 to fire the FREEZE RAY and freeze Ducks.<br /> | ||
'''RAYS:''' Direction Ray, Jump Ray, Freeze Ray<br /> | '''RAYS:''' Direction Ray, Jump Ray, Freeze Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs | '''HAZARDS:''' Robot Heads, Robot Dogs | ||
''' | '''Wave 10''' | ||
'''GOAL:''' Save 5 Ducks out of 15<br /> | '''GOAL:''' Save 5 Ducks out of 15<br /> | ||
'''HINT:''' Robot Dogs don't like eating FROZEN Ducks. Not so much, no.<br /> | '''HINT:''' Robot Dogs don't like eating FROZEN Ducks. Not so much, no.<br /> | ||
'''RAYS:''' Direction Ray, Jump Ray, Freeze Ray<br /> | '''RAYS:''' Direction Ray, Jump Ray, Freeze Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs, 1 Bomb, 1 Pit | '''HAZARDS:''' Robot Heads, Robot Dogs, 1 Bomb, 1 Pit | ||
''' | '''Wave 11''' | ||
'''GOAL:''' Save 10 Ducks out of 35<br /> | '''GOAL:''' Save 10 Ducks out of 35<br /> | ||
'''HINT:''' A Duck in the ship is worth two somewhere else.<br /> | '''HINT:''' A Duck in the ship is worth two somewhere else.<br /> | ||
'''RAYS:''' Direction Ray, Jump Ray, Freeze Ray<br /> | '''RAYS:''' Direction Ray, Jump Ray, Freeze Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs, 2 Bombs, 2 Pits, Closing Spaceship Door | '''HAZARDS:''' Robot Heads, Robot Dogs, 2 Bombs, 2 Pits, Closing Spaceship Door | ||
''' | '''Wave 12''' | ||
'''GOAL:''' Save 10 Ducks out of 25<br /> | '''GOAL:''' Save 10 Ducks out of 25<br /> | ||
'''HINT:''' Today's Forecast: No deadly Robot Heads inexplicably falling from the heavens.<br /> | '''HINT:''' Today's Forecast: No deadly Robot Heads inexplicably falling from the heavens.<br /> | ||
'''RAYS:''' Direction Ray, Jump Ray, Freeze Ray<br /> | '''RAYS:''' Direction Ray, Jump Ray, Freeze Ray<br /> | ||
'''HAZARDS:''' Robot Dogs, 4 Bombs, 4 Pits | '''HAZARDS:''' Robot Dogs, 4 Bombs, 4 Pits | ||
''' | '''Wave 13''' | ||
'''GOAL:''' Save 10 Ducks out of 20<br /> | '''GOAL:''' Save 10 Ducks out of 20<br /> | ||
'''HINT:''' You now have the JUMP RAY DOUBLE JUMP RAY upgrade. Shoot an airborne Duck a second time for serious Duck air.<br /> | '''HINT:''' You now have the JUMP RAY DOUBLE JUMP RAY upgrade. Shoot an airborne Duck a second time for serious Duck air.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs, 2 Bombs, 2 Pits | '''HAZARDS:''' Robot Heads, Robot Dogs, 2 Bombs, 2 Pits | ||
''' | '''Wave 14''' | ||
'''GOAL:''' Save 5 Ducks out of 15<br /> | '''GOAL:''' Save 5 Ducks out of 15<br /> | ||
'''HINT:''' Falling Eggs will crush unwitting Ducks, and obstruct them once they've landed.<br /> | '''HINT:''' Falling Eggs will crush unwitting Ducks, and obstruct them once they've landed.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 1 Bomb, 1 Pit, 1 Egg | '''HAZARDS:''' Robot Heads, 1 Bomb, 1 Pit, 1 Egg | ||
''' | '''Wave 15''' | ||
'''GOAL:''' Save 5 Ducks out of 30<br /> | '''GOAL:''' Save 5 Ducks out of 30<br /> | ||
'''HINT:''' Videogames are just as good as reading a book.<br /> | '''HINT:''' Videogames are just as good as reading a book.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray<br /> | ||
'''HAZARDS:''' Robot Heads | '''HAZARDS:''' Robot Heads | ||
''' | '''Wave 16''' | ||
'''GOAL:''' Save 5 Ducks out of 15<br /> | '''GOAL:''' Save 5 Ducks out of 15<br /> | ||
'''HINT:''' Airborne Ducks can be FROZEN, but FROZEN Ducks cannot JUMP.<br /> | '''HINT:''' Airborne Ducks can be FROZEN, but FROZEN Ducks cannot JUMP.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 1 Bomb, 1 Pit, 2 Eggs | '''HAZARDS:''' Robot Heads, 1 Bomb, 1 Pit, 2 Eggs | ||
''' | '''Wave 17''' | ||
'''GOAL:''' Save 10 Ducks out of 20 ''{actual limit 21}''<br /> | '''GOAL:''' Save 10 Ducks out of 20 ''{actual limit 21}''<br /> | ||
'''HINT:''' You now have the HATCH RAY. Shoot an Egg with the 4 key to HATCH 'em up.<br /> | '''HINT:''' You now have the HATCH RAY. Shoot an Egg with the 4 key to HATCH 'em up.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs, 0-1 Pits, 1 Egg | '''HAZARDS:''' Robot Heads, Robot Dogs, 0-1 Pits, 1 Egg | ||
''' | '''Wave 18''' | ||
'''GOAL:''' Save 10 Ducks out of 20 ''{actual limit 22}''<br /> | '''GOAL:''' Save 10 Ducks out of 20 ''{actual limit 22}''<br /> | ||
'''HINT:''' Don't let Ducks die or perhaps you will lose the game.<br /> | '''HINT:''' Don't let Ducks die or perhaps you will lose the game.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 0-2 Pits, 2 Eggs, Closing Spaceship Door | '''HAZARDS:''' Robot Heads, 0-2 Pits, 2 Eggs, Closing Spaceship Door | ||
''' | '''Wave 19''' | ||
'''GOAL:''' Save 15 Ducks out of 35 ''{actual limit 36}''<br /> | '''GOAL:''' Save 15 Ducks out of 35 ''{actual limit 36}''<br /> | ||
'''HINT:''' Attempting to HATCH a live Duck is not recommended.<br /> | '''HINT:''' Attempting to HATCH a live Duck is not recommended.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg, Closing Spaceship Door | '''HAZARDS:''' Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg, Closing Spaceship Door | ||
''' | '''Wave 20''' | ||
'''GOAL:''' Save 15 Ducks out of 60<br /> | '''GOAL:''' Save 15 Ducks out of 60<br /> | ||
'''HINT:''' Why don't Robot Dogs fall in the pits? It's not really fair.<br /> | '''HINT:''' Why don't Robot Dogs fall in the pits? It's not really fair.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 4 Bombs, 4 Pits | '''HAZARDS:''' Robot Heads, 4 Bombs, 4 Pits | ||
''' | '''Wave 21''' | ||
'''GOAL:''' Save 10 Ducks out of 10<br /> | '''GOAL:''' Save 10 Ducks out of 10<br /> | ||
'''HINT:''' Phew. Take a breather!<br /> | '''HINT:''' Phew. Take a breather!<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | ||
'''HAZARDS:''' None | '''HAZARDS:''' None | ||
''' | '''Wave 22''' | ||
'''GOAL:''' Save 10 Ducks out of 20 ''{actual limit 21}''<br /> | '''GOAL:''' Save 10 Ducks out of 20 ''{actual limit 21}''<br /> | ||
'''HINT:''' Press Enter for Pause if you find yourself getting too excited.<br /> | '''HINT:''' Press Enter for Pause if you find yourself getting too excited.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 1 Bomb, 1-2 Pits, 1 Egg | '''HAZARDS:''' Robot Heads, 1 Bomb, 1-2 Pits, 1 Egg | ||
''' | '''Wave 23''' | ||
'''GOAL:''' Save 5 Ducks out of 40<br /> | '''GOAL:''' Save 5 Ducks out of 40<br /> | ||
'''HINT:''' You can REFREEZE Ducks to keep them in place.<br /> | '''HINT:''' You can REFREEZE Ducks to keep them in place.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 1 Bomb, 1 Pit | '''HAZARDS:''' Robot Heads, 1 Bomb, 1 Pit | ||
''' | '''Wave 24''' | ||
'''GOAL:''' Save 30 Ducks out of 50 ''{actual limit 52}''<br /> | '''GOAL:''' Save 30 Ducks out of 50 ''{actual limit 52}''<br /> | ||
'''HINT:''' The next gun is pretty awesome.<br /> | '''HINT:''' The next gun is pretty awesome.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 1 Bomb, 1-3 Pits, 2 Eggs | '''HAZARDS:''' Robot Heads, 1 Bomb, 1-3 Pits, 2 Eggs | ||
''' | '''Wave 25''' | ||
'''GOAL:''' Save 5 Ducks out of 40<br /> | '''GOAL:''' Save 5 Ducks out of 40<br /> | ||
'''HINT:''' Special Goal: DOUBLE JUMP 5 Ducks into ship to advance.<br /> | '''HINT:''' Special Goal: DOUBLE JUMP 5 Ducks into ship to advance.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs, 2 Bombs, 2 Pits | '''HAZARDS:''' Robot Heads, Robot Dogs, 2 Bombs, 2 Pits | ||
''' | '''Wave 26''' | ||
'''GOAL:''' Save 25 Ducks out of 50<br /> | '''GOAL:''' Save 25 Ducks out of 50<br /> | ||
'''HINT:''' Avoid repetitive stress disorder by taking frequent rest breaks or through the healing power of meditation.<br /> | '''HINT:''' Avoid repetitive stress disorder by taking frequent rest breaks or through the healing power of meditation.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 1 Bomb, 1 Pit | '''HAZARDS:''' Robot Heads, 1 Bomb, 1 Pit | ||
''' | '''Wave 27''' | ||
'''GOAL:''' Save 10 Ducks out of 12<br /> | '''GOAL:''' Save 10 Ducks out of 12<br /> | ||
'''HINT:''' You now have the ARMOR GUN. Press SPACE or 5 to fortify your Duck with vitamins and minerals.<br /> | '''HINT:''' You now have the ARMOR GUN. Press SPACE or 5 to fortify your Duck with vitamins and minerals.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs | '''HAZARDS:''' Robot Heads, Robot Dogs | ||
''' | '''Wave 28''' | ||
'''GOAL:''' Save 10 Ducks out of 20 ''{actual limit 21}''<br /> | '''GOAL:''' Save 10 Ducks out of 20 ''{actual limit 21}''<br /> | ||
'''HINT:''' Shoot an ARMORED duck a second time to remove its ARMOR.<br /> | '''HINT:''' Shoot an ARMORED duck a second time to remove its ARMOR.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg | '''HAZARDS:''' Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg | ||
''' | '''Wave 29''' | ||
'''GOAL:''' Save 5 Ducks out of 25 ''{actual limit 26}''<br /> | '''GOAL:''' Save 5 Ducks out of 25 ''{actual limit 26}''<br /> | ||
'''HINT:''' Special Goal: Jump 5 FROZEN Ducks into ship to advance.<br /> | '''HINT:''' Special Goal: Jump 5 FROZEN Ducks into ship to advance.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg | '''HAZARDS:''' Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg | ||
''' | '''Wave 30''' | ||
'''GOAL:''' Save 5 Ducks out of 20<br /> | '''GOAL:''' Save 5 Ducks out of 20<br /> | ||
'''HINT:''' Special Goal: Save 5 ARMORED Ducks to advance. No refund on flesh Ducks.<br /> | '''HINT:''' Special Goal: Save 5 ARMORED Ducks to advance. No refund on flesh Ducks.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 3 Bombs, 3 Pits | '''HAZARDS:''' Robot Heads, 3 Bombs, 3 Pits | ||
''' | '''Wave 31''' | ||
'''GOAL:''' Save 5 Ducks out of 15<br /> | '''GOAL:''' Save 5 Ducks out of 15<br /> | ||
'''HINT:''' ARMORED Ducks and Robot Dogs are the best of friends.<br /> | '''HINT:''' ARMORED Ducks and Robot Dogs are the best of friends.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs, 1 Bomb, 1 Pit | '''HAZARDS:''' Robot Heads, Robot Dogs, 1 Bomb, 1 Pit | ||
''' | '''Wave 32''' | ||
'''GOAL:''' Save 5 Ducks out of 4 ''{actual limit eight}''<br /> | '''GOAL:''' Save 5 Ducks out of 4 ''{actual limit eight}''<br /> | ||
'''HINT:''' To make an omelet, you have to break a few Eggs.<br /> | '''HINT:''' To make an omelet, you have to break a few Eggs.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | ||
'''HAZARDS:''' Robot Heads, 0-4 Pits, 4 Eggs | '''HAZARDS:''' Robot Heads, 0-4 Pits, 4 Eggs | ||
Wave 33 | |||
https://web.archive.org/web/20211001000000im_/http://www.hrwiki.org/w/images/thumb/3/33/Duck_Guardian_winscreen.png/150px-Duck_Guardian_winscreen.png | |||
''Ending Screen'' | |||
'''GOAL:''' Save 5 Ducks out of 15 ''{actual limit 17}''<br /> | '''GOAL:''' Save 5 Ducks out of 15 ''{actual limit 17}''<br /> | ||
'''HINT:''' This is pretty much the last round. You are doing great.<br /> | '''HINT:''' This is pretty much the last round. You are doing great.<br /> | ||
'''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | '''RAYS:''' Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray<br /> | ||
'''HAZARDS:''' Robot Heads, Robot Dogs, 2 Bombs, 2-4 Pits, 2 Eggs | '''HAZARDS:''' Robot Heads, Robot Dogs, 2 Bombs, 2-4 Pits, 2 Eggs | ||
== External Links == | |||
= | |||
* [https://homestarrunner.com/duckguard1 play "Duck Guardian One"] | * [https://homestarrunner.com/duckguard1 play "Duck Guardian One"] | ||
| Line 596: | Line 378: | ||
<br /> | <br /> | ||
{| class="wikitable" | |||
|- | |||
! colspan="2" style="background:#3379B7;text-align:center;" | [[Videlectrix|Videlectrix Games]] | |||
|- | |||
[/ | | style="background-color:#7DB7ED;text-align:center;width:10em" | '''Playable''' | ||
| [[50K Racewalker]], [[Awexome Cross]], [[Dangeresque Roomisode 1: Behind the Dangerdesque]], '''Duck Guardian One''', [[Duck Pond]],<br />[[Gel-Arshie's Pro Fruitboarder]], [[Hallrunner]], [[Kid Speedy]], [[Limozeen's Hot Babelien Odyssey]], [[Math Kickers]], [[Peasant's Quest]],<br />[[Pigs on Head]], [[Population: Tire]], [[RhinoFeeder]], [[Secret Collect.]], [[Snake Boxer 5]], [[Space Circus Catastrophe]], [[Stinkoman 20X6]],<br />[[Strong Bad's Cool Game for Attractive People]], [[StrongBadZone]], [[TROGDOR!]], [[Thy Dungeonman]], [[Thy Dungeonman II]],<br />[[Thy Dungeonman 3]], [[Where's an Egg?]] | |||
|- | |||
| style="background-color:#7DB7ED;text-align:center;" | '''Non-playable''' | |||
| [[Butcher Bros.]], [[C.H.E.A.T.]], [[Cheat Commandos Tactics]], [[Dangeresque Roomisode 2]], [[Duck Guardian 2]], [[Fluffy Puff Mayonnaise Game]],<br />[[Halfathlon]], [[King Dingo]], [[Lewis Rudkin SX: england]], [[Planet Alert!]], [[QWERTY]], [[Rabbit Algebra]], [[Salad Daze]], [[Shploitz!]],<br />[[Spaceshipper]], [[Spirits of '76]], [[Sundae Drivin']], [[Trogdor: Let's Burninate Phonics]] | |||
|} | |||
[[Category:Videlectrix Games]] | |||
[[Category:Viidelectrix]] | |||
Latest revision as of 14:24, 14 July 2026
| Game Category: New Game | play · ← Pigs on Head · 50K Racewalker → |
Duck Guardian start screen
Duck Guardian One box art
A game by Videlectrix. The plot: save ducks from various hazards and lead them into a spaceship in order to transport them to the hungry people of Vexar VII.
Page Title: Duck Guardian One! Save a Duck, Save THE WORLD!!
Viidelectrix Page Title: Duck is great time.
Date: Tuesday, August 30, 2004
Instructions
Protect the ducks using a variety of rays! Use the mouse to move the ray target crosshairs, and the desired number key to fire a ray (The keys used are noted below). Use P or the Enter key to "paws" the game at any time. There are 33 levels total.
Ray Types
- Direction Ray (1): The ray you begin the game with. When fired at a duck, it will reverse the direction it is going in, useful for dodging falling robot heads.
- Jump Ray (2): Earned in Level 3. Enables ducks to jump over pits and robot dogs.
- Freeze Ray (3): Earned in Level 9. Freezes ducks solid, rendering them temporarily immune to robot dog attacks. Be warned that other ducks cannot pass frozen ducks, and robot heads still crush frozen ducks.
- Double Jump Ray (2): Replaces the normal Jump Ray in Level 13. Enables ducks to jump in mid-air.
- Hatch Ray (4): Earned in Level 17. Cracks open falling eggs, causing ducks to come out. Be warned that if used on live ducks, it blows them up.
- Armor Ray (5 or Space Bar): Earned in Level 27. Renders ducks immune to robot heads and dogs, but unable to jump.
Hazards
- Robot Heads: Fall from the sky to crush your ducks. Only the armor ray renders your ducks immune to a Robot Head attack.
- Spaceship Door: Opens and closes in certain levels. If closed, ducks cannot enter the ship.
- Bombs: Fall from the sky to open pits in the ground. Will kill any ducks they fall on.
- Pits: Holes in the ground created by Bombs and Hatched Eggs. Will kill any duck unlucky enough to wander into it.
- Robot Dogs: Run from the left side of the screen to the right, eating any ducks unfortunate enough to get in their way. The Freeze and Armor rays protect your ducks from a Robot Dog attack. Can be jumped. {The city light will flash shortly before the Robot Dog comes out on the prowl.}
- Eggs: Fall from the sky and crush ducks. They remain on the ground and block ducks that walk up to them. They can be hatched into two or more ducks using the Hatch Ray, but they will leave a pit in the ground. Can be jumped. Ducks that land on an egg bounce off into the air.
Fun Facts
Explanations
- This game was first mentioned in the Email FAQ's, where one of the many things Strong Bad does is hold up a game and says "I gotta play my new copy of Duck Guardian 2!" That also explains why this game is sometimes called Duck Guardian 1.
Trivia
- When you beat the game, a screen shows up that has an astronaut handing one of the ducks (dead) on a plate to a strange alien (who has the same color scheme as Bubs), and the text says "Well Done, Duck Guardian!! Now the people of Vexar VII will not go hungry!"
- Users without Flash Player 7 installed receive an interesting note, which references player culture.
Don't hate the game, hate the playa.
>DUCK GUARDIAN ONE
>IS A FLASH PLAYER 7
>GAME.
>FLASH SAYS YOU DON'T
>HAVE NUMBER 7.
>SORRY. TRY UPDATING
>YOUR FLASH PLUG-IN.
>DON'T HATE THE GAME,
>HATE THE PLAYA.
Remarks
Not so lucky ducks.
- Using the Direction Ray on a duck repeatedly agitates it, causing it to run faster and jump farther. Holding the Direction Ray and firing it constantly at the left of the screen (where the ducks come out) causes the ducks to walk back and forth; the longer you hold it, the faster the duck will run when you release the Ray.
- If you have an extra duck very near the closed space ship door and you complete a level by pushing a duck through with the Direction Ray, you can make the TO SAVE number become -1.
- Occasionally on a level with multiple bombs, two pits will be created inconveniently close to each other that can only be cleared using the Double Jump Ray or excessive agitation of ducks with the Direction Ray.
Glitches
- If you pause the game, the Spaceship Door still opens and closes. So if the door is shut at the moment your duck arrives at the door, simply pause the game and wait for the door to open.
- This has been fixed in the Viidelectrix version.
- You can still use the various rays on the ducks while the game is paused, by using the number keys. It's possible to hold down the direction ray on a group of ducks near the starting point for several minutes, then press the jump ray: you'll end up with a lot of flying ducks moving at incredible speeds, crossing the screen in under a millisecond.
- This glitch has been fixed in the Viidelectrix version.
- Sometimes, if you use the direction ray right when a duck is next to a closed spaceship door, they will go in.
- You can armor then quickly unarmor ducks in midair, then make them double jump again! With this glitch, ducks can make it all the way across without even touching the ground. If robot heads are falling, simply armor them when they're up high, then unarmor them once the robot head has passed.
- The Flash player message will appear if you have Flash 8. However, if you play it from the Videlectrix Game Demos page, the game will play as normal.
- You can see the game winscreen without actually beating the game. To do this, hatch an egg right after your last live duck dies (or after the last duck enters the ship, if you fail to meet the correct number of ducks). Your score will be listed as 0.
- If you beat a level while the city light is flashing, the light will stay on in the next level.
Real-World References
- The soundtrack, per-level instructions, use of a badly rendered female voice, and reference to levels as "waves" all recall the computer game Klax.
- The carton for this game is reminiscent of the box art for Activision games for the Atari 2600 system. Secret Collect. also references the Atari 2600 but uses the Silver box design.
- This game pays homage in many ways to the now-defunct gaming company Psygnosis.
- The falling robot heads resemble the original Thwomp and the eggs resemble those of Yoshi, both from the Mario series.
- The hint for Level 11 is a reference to the old adage "A bird in the hand is worth two in the bush."
- The hint for Level 31 is a possible reference to the Frog and Toad series of books.
- The duck explosion animation (seen on the Videlectrix logo screen and when using the hatch ray) looks to have been based on animations from the arcade game Dig Dug.
- The sound effects for ducks jumping and dying are taken from the game Frog Bog for the Intellivision.
- The sound effect for a duck being rescued is taken from the game SNAFU, also for the Intellivision.
- The bombs are reminiscent of the classic arcade game Moon Patrol.
Fast Forward
- The ducks are seen later on Main Page 22, where two of them walk across the screen and explode, as well as Stinkoman 20X6 Level -0, where they are used as ladders.
Viidelectrix
- All "Click here to start"s are replaced by "Point hereabouts and mash A to start."
- The directions read:
"Use remote as a pointer to aim Fire direction ray with A or B buttons To get ducks safely to the escape ship."
- The spaceship door glitch and the firing while paused glitch are now fixed.
- The Direction Ray is fired with A or B.
- The Jump Ray is fired with Left on the D-Pad.
- The Freeze Ray is fired with Right on the D-Pad.
- The Hatch Ray is fired with Down on the D-Pad.
- The Armor Gun is fired with Up on the D-Pad.
Level Guide
Wave 1
GOAL: Save 5 Ducks out of 15
HINT: Shoot Ducks with the DIRECTION RAY to turn them around.
RAYS: Direction Ray
HAZARDS: Robot Heads
Wave 2
GOAL: Save 5 Ducks out of 10
HINT: Ducks cannot enter the escape ship when the door is closed.
RAYS: Direction Ray
HAZARDS: Robot Heads, Closing Spaceship Door
Wave 3
GOAL: Save 5 Ducks out of 10
HINT: You now have the JUMP RAY. Press 1 to fire the DIRECTION RAY, press 2 to fire the JUMP RAY.
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads
Wave 4
GOAL: Save 5 Ducks out of 15
HINT: Use the JUMP RAY to get Ducks over dangerous pits.
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, 1 Bomb, 1 Pit
Wave 5
GOAL: Save 5 Ducks out of 25
HINT: Airborne Ducks can be reversed with the DIRECTION RAY.
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, 2 Bombs, 2 Pits, Closing Spaceship Door
Wave 6
GOAL: Save 5 Ducks out of 20
HINT: The DIRECTION RAY agitates ducks with repeated use.
RAYS: Direction Ray, Jump Ray
HAZARDS: 2 Bombs, 2 Pits
Wave 7
GOAL: Save 5 Ducks out of 15
HINT: Watch out for Robot Dogs. They love to eat Ducks.
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, Robot Dogs
Wave 8
GOAL: Save 5 Ducks out of 12
HINT: The City Light will flash when a Robot Dog is on the prowl.
RAYS: Direction Ray, Jump Ray
HAZARDS: Robot Heads, Robot Dogs, Closing Spaceship Door
Wave 9
GOAL: Save 15 Ducks out of 25
HINT: You now have the FREEZE RAY. Press 3 to fire the FREEZE RAY and freeze Ducks.
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs
Wave 10
GOAL: Save 5 Ducks out of 15
HINT: Robot Dogs don't like eating FROZEN Ducks. Not so much, no.
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs, 1 Bomb, 1 Pit
Wave 11
GOAL: Save 10 Ducks out of 35
HINT: A Duck in the ship is worth two somewhere else.
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs, 2 Bombs, 2 Pits, Closing Spaceship Door
Wave 12
GOAL: Save 10 Ducks out of 25
HINT: Today's Forecast: No deadly Robot Heads inexplicably falling from the heavens.
RAYS: Direction Ray, Jump Ray, Freeze Ray
HAZARDS: Robot Dogs, 4 Bombs, 4 Pits
Wave 13
GOAL: Save 10 Ducks out of 20
HINT: You now have the JUMP RAY DOUBLE JUMP RAY upgrade. Shoot an airborne Duck a second time for serious Duck air.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray
HAZARDS: Robot Heads, Robot Dogs, 2 Bombs, 2 Pits
Wave 14
GOAL: Save 5 Ducks out of 15
HINT: Falling Eggs will crush unwitting Ducks, and obstruct them once they've landed.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray
HAZARDS: Robot Heads, 1 Bomb, 1 Pit, 1 Egg
Wave 15
GOAL: Save 5 Ducks out of 30
HINT: Videogames are just as good as reading a book.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray
HAZARDS: Robot Heads
Wave 16
GOAL: Save 5 Ducks out of 15
HINT: Airborne Ducks can be FROZEN, but FROZEN Ducks cannot JUMP.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray
HAZARDS: Robot Heads, 1 Bomb, 1 Pit, 2 Eggs
Wave 17
GOAL: Save 10 Ducks out of 20 {actual limit 21}
HINT: You now have the HATCH RAY. Shoot an Egg with the 4 key to HATCH 'em up.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, Robot Dogs, 0-1 Pits, 1 Egg
Wave 18
GOAL: Save 10 Ducks out of 20 {actual limit 22}
HINT: Don't let Ducks die or perhaps you will lose the game.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 0-2 Pits, 2 Eggs, Closing Spaceship Door
Wave 19
GOAL: Save 15 Ducks out of 35 {actual limit 36}
HINT: Attempting to HATCH a live Duck is not recommended.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg, Closing Spaceship Door
Wave 20
GOAL: Save 15 Ducks out of 60
HINT: Why don't Robot Dogs fall in the pits? It's not really fair.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 4 Bombs, 4 Pits
Wave 21
GOAL: Save 10 Ducks out of 10
HINT: Phew. Take a breather!
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: None
Wave 22
GOAL: Save 10 Ducks out of 20 {actual limit 21}
HINT: Press Enter for Pause if you find yourself getting too excited.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 1 Bomb, 1-2 Pits, 1 Egg
Wave 23
GOAL: Save 5 Ducks out of 40
HINT: You can REFREEZE Ducks to keep them in place.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 1 Bomb, 1 Pit
Wave 24
GOAL: Save 30 Ducks out of 50 {actual limit 52}
HINT: The next gun is pretty awesome.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 1 Bomb, 1-3 Pits, 2 Eggs
Wave 25
GOAL: Save 5 Ducks out of 40
HINT: Special Goal: DOUBLE JUMP 5 Ducks into ship to advance.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, Robot Dogs, 2 Bombs, 2 Pits
Wave 26
GOAL: Save 25 Ducks out of 50
HINT: Avoid repetitive stress disorder by taking frequent rest breaks or through the healing power of meditation.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray
HAZARDS: Robot Heads, 1 Bomb, 1 Pit
Wave 27
GOAL: Save 10 Ducks out of 12
HINT: You now have the ARMOR GUN. Press SPACE or 5 to fortify your Duck with vitamins and minerals.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, Robot Dogs
Wave 28
GOAL: Save 10 Ducks out of 20 {actual limit 21}
HINT: Shoot an ARMORED duck a second time to remove its ARMOR.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg
Wave 29
GOAL: Save 5 Ducks out of 25 {actual limit 26}
HINT: Special Goal: Jump 5 FROZEN Ducks into ship to advance.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, Robot Dogs, 1 Bomb, 1-2 Pits, 1 Egg
Wave 30
GOAL: Save 5 Ducks out of 20
HINT: Special Goal: Save 5 ARMORED Ducks to advance. No refund on flesh Ducks.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, 3 Bombs, 3 Pits
Wave 31
GOAL: Save 5 Ducks out of 15
HINT: ARMORED Ducks and Robot Dogs are the best of friends.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, Robot Dogs, 1 Bomb, 1 Pit
Wave 32
GOAL: Save 5 Ducks out of 4 {actual limit eight}
HINT: To make an omelet, you have to break a few Eggs.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, 0-4 Pits, 4 Eggs
Wave 33
Ending Screen
GOAL: Save 5 Ducks out of 15 {actual limit 17}
HINT: This is pretty much the last round. You are doing great.
RAYS: Direction Ray, Double Jump Ray, Freeze Ray, Hatch Ray, Armor Ray
HAZARDS: Robot Heads, Robot Dogs, 2 Bombs, 2-4 Pits, 2 Eggs
External Links
- play "Duck Guardian One"
- play "Duck Guardian One" on the old Flash site
- view the Flash file for "Duck Guardian One"
- play the Wii version of the game (mirror) (mirror)
- view the Flash file for the Wii version of the game (mirror)
- listen to the game music (main theme, reprise)