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Angled Pixels: Difference between revisions

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''Look closely...''


[[File:Clapping Party.png|[[File:Clapping_Party.png|180px|thumb]]]]
In the [[Homestar Runner universe]], characters often like to use games and computers that are [[Strong Bad's Technology|outdated]]. Unlike modern computers, this means that the [[Pixel|pixels]] are large and very visible, giving the figures a blocky appearance. However, sometimes '''pixels will appear tilted''', an impossible occurrence on a real screen.
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[[File:Clapping Party.png|[[File:magnify-clip.png|15px|thumb]]]]
 
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Look closely...
 
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In the [[Homestar Runner universe]], characters often like to use games and computers that are [[Strong Bad's Technology|outdated]]. Unlike modern computers, this means that the [[Pixel|pixels]] are large and very visible, giving the figures a blocky appearance. However, sometimes '''pixels will appear tilted''', an impossible occurrence on a real screen.


The appearance of angled pixels was more common in the early days of [[Homestar Runner (body of work)|the website]], but they still appear occasionally today. The presence of angled pixels can usually be attributed to ease of animation in Flash; rather than drawing sprites for movement with properly positioned pixels, images are simply rotated. In some cases, pixels are tilted to emulate the style of sprite rotation seen in some Super [[Nintendo]] games, which is often associated with [[Mode 7]].
The appearance of angled pixels was more common in the early days of [[Homestar Runner (body of work)|the website]], but they still appear occasionally today. The presence of angled pixels can usually be attributed to ease of animation in Flash; rather than drawing sprites for movement with properly positioned pixels, images are simply rotated. In some cases, pixels are tilted to emulate the style of sprite rotation seen in some Super [[Nintendo]] games, which is often associated with [[Mode 7]].


<span id="appearances"></span>
== Appearances ==
== <span class="mw-headline"> Appearances </span> ==


* [[In Search of the Yello Dello]] — In the [[Atari 2600]] scene, the swinging vine, [[Homestar Runner]]'s legs are tilted when swinging on the vine, as well as the crocodiles' upper jaws.
* [[In Search of the Yello Dello]] — In the [[Atari 2600]] scene, the swinging vine, [[Homestar Runner]]'s legs are tilted when swinging on the vine, as well as the crocodiles' upper jaws.
* Email [[lures & jigs]] — In [[Fishing Challenge '91]], the pixels that make up Strong Bad's right glove are angled when luring.
* Email [[lures & jigs]] — In [[Fishing Challenge '91]], the pixels that make up Strong Bad's right glove are angled when luring.
* [[TROGDOR!]] — The &quot;Keep Playing&quot; screen shows [[Strong Bad]] and [[Trogdor]] with their pixels angled.
* [[TROGDOR!]] — The "Keep Playing" screen shows [[Strong Bad]] and [[Trogdor]] with their pixels angled.
** Also, in the &quot;A Funny Joke&quot; intermission, the arrows shot at the knight are angled as they bounce off him.
** Also, in the "A Funny Joke" intermission, the arrows shot at the knight are angled as they bounce off him.
** Additionally, during the ending scene with the smote Kerrek, the pixels are angled as its body hits the ground.
** Additionally, during the ending scene with the smote Kerrek, the pixels are angled as its body hits the ground.
* [[Population: Tire]] — The [[Videlectrix Mascot]]'s pixels are angled in the [[Videlectrix]] logo screen.
* [[Population: Tire]] — The [[Videlectrix Mascot]]'s pixels are angled in the [[Videlectrix]] logo screen.
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* [[The Cheat's Smoking Challenge]] — The Cheat's arms are angled.
* [[The Cheat's Smoking Challenge]] — The Cheat's arms are angled.
* [https://old.homestarrunner.com/sbsign.swf Strong Bad Sign] — Strong Bad's arms are angled.
* [https://old.homestarrunner.com/sbsign.swf Strong Bad Sign] — Strong Bad's arms are angled.
* Email [[video games]] — When the bowl labeled &quot;FOOD&quot; appears, the pixels are angled as it hits the ground.
* Email [[video games]] — When the bowl labeled "FOOD" appears, the pixels are angled as it hits the ground.
* [[Experimental Film]] — In one scene, the president graphics' pixels are angled as they rotate in a circle.
* [[Experimental Film]] — In one scene, the president graphics' pixels are angled as they rotate in a circle.
* [[Stinkoman 20X6]] — In many cutscenes, the character's sprites are displayed at an angle.
* [[Stinkoman 20X6]] — In many cutscenes, the character's sprites are displayed at an angle.
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* Email [[email thunder]] — The pixels that make up the bugle are angled.
* Email [[email thunder]] — The pixels that make up the bugle are angled.
* [[Haunted Photo Booth Teaser]] — Strong Bad's [[Metroid|Ridley]] sprite costume is at an angle as it eats [[Yonder Website Character Variations|Character 2]] and flies away.
* [[Haunted Photo Booth Teaser]] — Strong Bad's [[Metroid|Ridley]] sprite costume is at an angle as it eats [[Yonder Website Character Variations|Character 2]] and flies away.
* [[The Homestar Runner Enters The Spooky Woods]] — At Strong Bad's request for &quot;some Mode 7&quot;, [[Pom Pom]] turns into a pixelated sprite and rotates himself.
* [[The Homestar Runner Enters The Spooky Woods]] — At Strong Bad's request for "some Mode 7", [[Pom Pom]] turns into a pixelated sprite and rotates himself.
 
[[Category:Electronics running gags]]
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[/wiki/Special:Categories Category]: <span dir="ltr">[[Category:Electronics running gags|Electronics running gags]]</span>
 
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Latest revision as of 14:24, 14 July 2026

180px-Clapping_Party.png

Look closely...

In the Homestar Runner universe, characters often like to use games and computers that are outdated. Unlike modern computers, this means that the pixels are large and very visible, giving the figures a blocky appearance. However, sometimes pixels will appear tilted, an impossible occurrence on a real screen.

The appearance of angled pixels was more common in the early days of the website, but they still appear occasionally today. The presence of angled pixels can usually be attributed to ease of animation in Flash; rather than drawing sprites for movement with properly positioned pixels, images are simply rotated. In some cases, pixels are tilted to emulate the style of sprite rotation seen in some Super Nintendo games, which is often associated with Mode 7.

Appearances