<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hrwikitwice.com/index.php?action=history&amp;feed=atom&amp;title=OMG_Nintendo_Interview_-_12_May_2009</id>
	<title>OMG Nintendo Interview - 12 May 2009 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://hrwikitwice.com/index.php?action=history&amp;feed=atom&amp;title=OMG_Nintendo_Interview_-_12_May_2009"/>
	<link rel="alternate" type="text/html" href="https://hrwikitwice.com/index.php?title=OMG_Nintendo_Interview_-_12_May_2009&amp;action=history"/>
	<updated>2026-07-15T06:22:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://hrwikitwice.com/index.php?title=OMG_Nintendo_Interview_-_12_May_2009&amp;diff=10507&amp;oldid=prev</id>
		<title>imported&gt;HRWikiMirrorBot: Reimported from hrwiki.org Wayback HTML→wikitext (full reconvert)</title>
		<link rel="alternate" type="text/html" href="https://hrwikitwice.com/index.php?title=OMG_Nintendo_Interview_-_12_May_2009&amp;diff=10507&amp;oldid=prev"/>
		<updated>2026-07-14T14:24:44Z</updated>

		<summary type="html">&lt;p&gt;Reimported from hrwiki.org Wayback HTML→wikitext (full reconvert)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:24, 14 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Mirrored from Homestar Runner Wiki (hrwiki.org) via Wayback Machine&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; HTML converted to wikitext. Formatting may be imperfect. &lt;/del&gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- Mirrored from Homestar Runner Wiki (hrwiki.org) via Wayback Machine --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alicia Ashby of OMG Nintendo interviewed [[The Brothers Chaps]] for an article titled &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;quot;&lt;/del&gt;One year of WiiWare: Matt and Mike Chapman on Strong Bad&#039;s Cool Game For Attractive People&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;quot;&lt;/del&gt;&#039;&#039;&#039;, as a part of the site&#039;s series commemorating the one-year anniversary of WiiWare.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alicia Ashby of OMG Nintendo interviewed [[The Brothers Chaps]] for an article titled &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;One year of WiiWare: Matt and Mike Chapman on Strong Bad&#039;s Cool Game For Attractive People&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;&#039;&#039;&#039;, as a part of the site&#039;s series commemorating the one-year anniversary of WiiWare.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later in 2009, as the BlogFaction network was shut down, OMG Nintendo ceased publishing new articles; this interview remained online until OMGN was taken down in its entirety in 2011.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later in 2009, as the BlogFaction network was shut down, OMG Nintendo ceased publishing new articles; this interview remained online until OMGN was taken down in its entirety in 2011.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{| id&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;toc&quot; class&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;wikitable toc&quot; summary=&quot;Contents&quot;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Transcript ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;div id=&quot;toctitle&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;contents&quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Contents ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [#Transcript 1 Transcript]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [#Fun_Facts 2 Fun Facts]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** [#Trivia 2.1 Trivia]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** [#Fast_Forward 2.2 Fast Forward]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [#External_Links 3 External Links]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id=&quot;transcript&quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &amp;lt;span class=&quot;mw-headline&quot;&amp;gt; &lt;/del&gt;Transcript &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Matt and Mike Chapman, a.k.a. the Brothers Chaps, are the creators of the [[Homestar Runner (body of work)|Homestar Runner]] series. They were also essentially co-creators of the great WiiWare adventure game series based on their cartoons, [[Strong Bad&amp;#039;s Cool Game for Attractive People]], developed by TellTale Games. As part of OMG Nintendo&amp;#039;s celebration of WiiWare&amp;#039;s one year anniversary, the Chaps sat down to talk with us about the making of the game, its effect on the Homestar Runner universe, and why the ESRB won&amp;#039;t let you decapitate people outside of M-rated games.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Matt and Mike Chapman, a.k.a. the Brothers Chaps, are the creators of the [[Homestar Runner (body of work)|Homestar Runner]] series. They were also essentially co-creators of the great WiiWare adventure game series based on their cartoons, [[Strong Bad&amp;#039;s Cool Game for Attractive People]], developed by TellTale Games. As part of OMG Nintendo&amp;#039;s celebration of WiiWare&amp;#039;s one year anniversary, the Chaps sat down to talk with us about the making of the game, its effect on the Homestar Runner universe, and why the ESRB won&amp;#039;t let you decapitate people outside of M-rated games.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;In general the Chaps are definitely big fans of Nintendo and WiiWare. During the course of the conversation Mike mentioned World of Goo as a personal favorite while Matt also mentioned really liking Megaman 9 and wanting a sequel to LostWinds. Of course, both brothers own a Wii and also play adventure games avidly on the PC. In fact, Matt says he was playing through the first Sam &amp;amp;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amp; &lt;/del&gt;Max series when he received the initial email from TellTale Games talking about the possibility of working on a game togther.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;In general the Chaps are definitely big fans of Nintendo and WiiWare. During the course of the conversation Mike mentioned World of Goo as a personal favorite while Matt also mentioned really liking Megaman 9 and wanting a sequel to LostWinds. Of course, both brothers own a Wii and also play adventure games avidly on the PC. In fact, Matt says he was playing through the first Sam &amp;amp; Max series when he received the initial email from TellTale Games talking about the possibility of working on a game togther.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;The interview starts below the jump. Sadly I had to omit some really amusing but not-quite-relevant tangents about how game journalists like to lie to each other, how I ended up playing the games completely out of order, and exactly how much space all the Strong Bad chapters would take up if you downloaded them to a single Wii. Don&amp;#039;t worry, I left all the best stuff in.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;The interview starts below the jump. Sadly I had to omit some really amusing but not-quite-relevant tangents about how game journalists like to lie to each other, how I ended up playing the games completely out of order, and exactly how much space all the Strong Bad chapters would take up if you downloaded them to a single Wii. Don&amp;#039;t worry, I left all the best stuff in.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So how exactly did the Strong Bad project get started with Telltale?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So how exactly did the Strong Bad project get started with Telltale?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;MATT CHAPMAN:&#039;&#039;&#039; We just got an e-mail about two summers ago from a marketing guy at Telltale saying &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;quot;&lt;/del&gt;Hey, you guys have fans here, we want to talk about doing a project with you, oh and we make Sam &amp;amp;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amp; &lt;/del&gt;Max.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;quot; &lt;/del&gt;And I was already subscribed to that and it was all old LucasArts guys and it was cool. WiiWare was announced not long ago and that seemed a perfect fit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;MATT CHAPMAN:&#039;&#039;&#039; We just got an e-mail about two summers ago from a marketing guy at Telltale saying &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;Hey, you guys have fans here, we want to talk about doing a project with you, oh and we make Sam &amp;amp; Max.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;And I was already subscribed to that and it was all old LucasArts guys and it was cool. WiiWare was announced not long ago and that seemed a perfect fit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So at what point did the project definitely move to WiiWare instead of just PC?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So at what point did the project definitely move to WiiWare instead of just PC?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l83&quot;&gt;Line 83:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Yeah, we had a girl burned alive and her legs chopped off and that was okay, but decapitation was specific to the ESRB. [laughs] Anyway, it&amp;#039;s cool that there were a couple of mentions of the game in Nintendo Power. If you&amp;#039;d told us that when we were 8 and 11 years old we would have gone crazy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Yeah, we had a girl burned alive and her legs chopped off and that was okay, but decapitation was specific to the ESRB. [laughs] Anyway, it&amp;#039;s cool that there were a couple of mentions of the game in Nintendo Power. If you&amp;#039;d told us that when we were 8 and 11 years old we would have gone crazy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;OMGN:&#039;&#039;&#039; So I noticed it was during the production of the game that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;quot;&lt;/del&gt;last&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;quot; &lt;/del&gt;Strong Bad email hit. Did the game have anything to do with that?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;OMGN:&#039;&#039;&#039; So I noticed it was during the production of the game that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;last&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/ins&gt;Strong Bad email hit. Did the game have anything to do with that?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Nah, 200 was just a nice round number to take a break from it and do other stuff on the website. Not that it starts to get old, but if we never did another one I&amp;#039;d be okay with it. I mean, we did 200. It&amp;#039;s like push-ups. If I do that at once, I&amp;#039;m cool if I never do another one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Nah, 200 was just a nice round number to take a break from it and do other stuff on the website. Not that it starts to get old, but if we never did another one I&amp;#039;d be okay with it. I mean, we did 200. It&amp;#039;s like push-ups. If I do that at once, I&amp;#039;m cool if I never do another one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l93&quot;&gt;Line 93:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; I think it would be cool to do a Homestar and Strong Bad game where you switch back-and-forth between the two of them to use different abilities. Sort of a hybrid of the point n&amp;#039; click style. Like, I liked how they got the mini-games in but have that be part of the game instead of just a console you go play. I really like how we did the game so we could get all of our ideas out with just a minor throughline. But if we were going to do another episodic thing, it would maybe be with a bigger story.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; I think it would be cool to do a Homestar and Strong Bad game where you switch back-and-forth between the two of them to use different abilities. Sort of a hybrid of the point n&amp;#039; click style. Like, I liked how they got the mini-games in but have that be part of the game instead of just a console you go play. I really like how we did the game so we could get all of our ideas out with just a minor throughline. But if we were going to do another episodic thing, it would maybe be with a bigger story.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;fun-facts&quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fun Facts ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &amp;lt;span class=&quot;mw-headline&quot;&amp;gt; &lt;/del&gt;Fun Facts &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;trivia&quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Trivia ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &amp;lt;span class=&quot;mw-headline&quot;&amp;gt;&lt;/del&gt;Trivia&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* It is explained why [[Limozeen]] appeared as a cardboard cutout in &amp;#039;&amp;#039;[[Baddest of the Bands]]&amp;#039;&amp;#039; rather than their usual portrayal of live-action footage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* It is explained why [[Limozeen]] appeared as a cardboard cutout in &amp;#039;&amp;#039;[[Baddest of the Bands]]&amp;#039;&amp;#039; rather than their usual portrayal of live-action footage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;fast-forward&quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fast Forward ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &amp;lt;span class=&quot;mw-headline&quot;&amp;gt; &lt;/del&gt;Fast Forward &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Despite Matt&amp;#039;s apparent ambivalence towards the creation of more emails, [[hremail 3184|a new Strong Bad email]] would be released a little over a month after the interview.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Despite Matt&amp;#039;s apparent ambivalence towards the creation of more emails, [[hremail 3184|a new Strong Bad email]] would be released a little over a month after the interview.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Although no new Homestar Runner games were made, [[Poker Night at the Inventory]] would see the Brothers Chaps again collaborating with [[Telltale Games]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Although no new Homestar Runner games were made, [[Poker Night at the Inventory]] would see the Brothers Chaps again collaborating with [[Telltale Games]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;span id&lt;/del&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;external-links&quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External Links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= &amp;lt;span class=&quot;mw-headline&quot;&amp;gt; &lt;/del&gt;External Links &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://omgnintendo.blogfaction.com/article/108144/one-year-of-wiiware-matt-and-mike-chapman-on-strong-bads-cool-game-for-attractive-people/ Read the interview (archive.org link)]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://omgnintendo.blogfaction.com/article/108144/one-year-of-wiiware-matt-and-mike-chapman-on-strong-bads-cool-game-for-attractive-people/ Read the interview (archive.org link)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Interviews and Public Appearances]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div id=&quot;catlinks&quot; class=&quot;catlinks&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:SBCG4AP Interviews]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div id=&quot;mw-normal-catlinks&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[/wiki/Special:Categories Categories]: &amp;lt;span dir=&quot;ltr&quot;&amp;gt;&lt;/del&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Interviews and Public Appearances|&lt;/del&gt;Interviews and Public Appearances]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt; | &amp;lt;span dir=&quot;ltr&quot;&amp;gt;&lt;/del&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SBCG4AP Interviews|&lt;/del&gt;SBCG4AP Interviews]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;HRWikiMirrorBot</name></author>
	</entry>
	<entry>
		<id>https://hrwikitwice.com/index.php?title=OMG_Nintendo_Interview_-_12_May_2009&amp;diff=3449&amp;oldid=prev</id>
		<title>imported&gt;HRWikiMirrorBot: Imported from hrwiki.org via Wayback Machine (HTML→wikitext)</title>
		<link rel="alternate" type="text/html" href="https://hrwikitwice.com/index.php?title=OMG_Nintendo_Interview_-_12_May_2009&amp;diff=3449&amp;oldid=prev"/>
		<updated>2026-07-14T01:53:31Z</updated>

		<summary type="html">&lt;p&gt;Imported from hrwiki.org via Wayback Machine (HTML→wikitext)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Mirrored from Homestar Runner Wiki (hrwiki.org) via Wayback Machine; HTML converted to wikitext. Formatting may be imperfect. --&amp;gt;&lt;br /&gt;
Alicia Ashby of OMG Nintendo interviewed [[The Brothers Chaps]] for an article titled &amp;#039;&amp;#039;&amp;#039;&amp;amp;quot;One year of WiiWare: Matt and Mike Chapman on Strong Bad&amp;#039;s Cool Game For Attractive People&amp;amp;quot;&amp;#039;&amp;#039;&amp;#039;, as a part of the site&amp;#039;s series commemorating the one-year anniversary of WiiWare.&lt;br /&gt;
&lt;br /&gt;
Later in 2009, as the BlogFaction network was shut down, OMG Nintendo ceased publishing new articles; this interview remained online until OMGN was taken down in its entirety in 2011.&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;toc&amp;quot; class=&amp;quot;wikitable toc&amp;quot; summary=&amp;quot;Contents&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div id=&amp;quot;toctitle&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;contents&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [#Transcript 1 Transcript]&lt;br /&gt;
* [#Fun_Facts 2 Fun Facts]&lt;br /&gt;
** [#Trivia 2.1 Trivia]&lt;br /&gt;
** [#Fast_Forward 2.2 Fast Forward]&lt;br /&gt;
* [#External_Links 3 External Links]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;transcript&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt; Transcript &amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Matt and Mike Chapman, a.k.a. the Brothers Chaps, are the creators of the [[Homestar Runner (body of work)|Homestar Runner]] series. They were also essentially co-creators of the great WiiWare adventure game series based on their cartoons, [[Strong Bad&amp;#039;s Cool Game for Attractive People]], developed by TellTale Games. As part of OMG Nintendo&amp;#039;s celebration of WiiWare&amp;#039;s one year anniversary, the Chaps sat down to talk with us about the making of the game, its effect on the Homestar Runner universe, and why the ESRB won&amp;#039;t let you decapitate people outside of M-rated games.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;In general the Chaps are definitely big fans of Nintendo and WiiWare. During the course of the conversation Mike mentioned World of Goo as a personal favorite while Matt also mentioned really liking Megaman 9 and wanting a sequel to LostWinds. Of course, both brothers own a Wii and also play adventure games avidly on the PC. In fact, Matt says he was playing through the first Sam &amp;amp;amp; Max series when he received the initial email from TellTale Games talking about the possibility of working on a game togther.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The interview starts below the jump. Sadly I had to omit some really amusing but not-quite-relevant tangents about how game journalists like to lie to each other, how I ended up playing the games completely out of order, and exactly how much space all the Strong Bad chapters would take up if you downloaded them to a single Wii. Don&amp;#039;t worry, I left all the best stuff in.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So how exactly did the Strong Bad project get started with Telltale?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; We just got an e-mail about two summers ago from a marketing guy at Telltale saying &amp;amp;quot;Hey, you guys have fans here, we want to talk about doing a project with you, oh and we make Sam &amp;amp;amp; Max.&amp;amp;quot; And I was already subscribed to that and it was all old LucasArts guys and it was cool. WiiWare was announced not long ago and that seemed a perfect fit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So at what point did the project definitely move to WiiWare instead of just PC?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; They wanted it on WiiWare from the get go. They already knew about WiiWare and stuff.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; I don&amp;#039;t know if they knew when they first talked about it or not.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; They thought that given WiiWare&amp;#039;s small footprint [file size], our style lent itself to WiiWare better.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Yeah, most of our characters don&amp;#039;t have arms.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; Did you ever have space issues when it came to voice acting? Because it&amp;#039;s just amazing how much voice data is in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Whatever compression they used for Wii was amazing. They could always fit in more dialogue but sometimes not, like, a cereal box we wanted in the background. So we could fit in cool music and you can play it a ton and not hear every line we recorded.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; Are graphics restrictions why we hear Limozeen in Baddest of the Bands instead of seeing them in awesome terrible low-res live-action footage?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Yeah, we wanted them to be present throughout the game and not just one appearance that was crappy video. So we could have them talk a lot, but they&amp;#039;d have to be animated cardboard cutouts.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So how were sales coming in?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Well, the first one was number 1 for the first 3 or 4 weeks. I think that was before Megaman and World of Goo, so maybe it was a thing where there was no competition yet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; For our point it was like, whatever, it&amp;#039;s more like making our cartoon. As long as the final product is good and nobody collectively hates it, we think it was fun and a fun thing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So how did you feel when when sales doubled after firmware 4.0?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Well, that&amp;#039;s great, it&amp;#039;s cool that sales have gone up. It&amp;#039;s kind of unfortunate that when the hype machine was going there weren&amp;#039;t people getting it because they thought they didn&amp;#039;t have space.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; I&amp;#039;m glad Nintendo finally figured something out for that.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So are we going to see any more Strong Bad games?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; It was a huge time sink for us and we weren&amp;#039;t able to update the site as much. It&amp;#039;s also sort of a thing where Telltale has their own production slate, so right now there&amp;#039;s nothing really, but we love working with those guys.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; We&amp;#039;re taking a breather right now.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So you wouldn&amp;#039;t consider going to another publisher or another genre with the characters?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; I don&amp;#039;t think we&amp;#039;re legally allowed to now! [laughs] Nah, but Telltale listened so well to everything we said and did most of it. So, I don&amp;#039;t know, maybe that was the problem with sales early on?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So did you guys ever deal with Nintendo when making the game?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; I did an interview with somebody from Nintendo and somebody from IGN, and I was being Strong Bad on the phone with somebody from Nintendo and IGN. But that was really just the marketing there.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Through Telltale we heard certain things where, like, if you show a decapitation of any kind, no matter how cartoony or goofy that constitutes a M for Mature rating. So we had some badly drawn decaptitations in some of the Teen Girl Squad games that we had to turn into something else. So I think she got crushed into a basketball instead.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; ... but that&amp;#039;s okay because it&amp;#039;s less violent?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Yeah, we had a girl burned alive and her legs chopped off and that was okay, but decapitation was specific to the ESRB. [laughs] Anyway, it&amp;#039;s cool that there were a couple of mentions of the game in Nintendo Power. If you&amp;#039;d told us that when we were 8 and 11 years old we would have gone crazy.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So I noticed it was during the production of the game that the &amp;amp;quot;last&amp;amp;quot; Strong Bad email hit. Did the game have anything to do with that?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Nah, 200 was just a nice round number to take a break from it and do other stuff on the website. Not that it starts to get old, but if we never did another one I&amp;#039;d be okay with it. I mean, we did 200. It&amp;#039;s like push-ups. If I do that at once, I&amp;#039;m cool if I never do another one.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MIKE CHAPMAN:&amp;#039;&amp;#039;&amp;#039; Actually I think the last e-mail was only after the first or second chapter.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OMGN:&amp;#039;&amp;#039;&amp;#039; So let&amp;#039;s say it&amp;#039;s a few years down the road and you&amp;#039;re doing another Strong Bad game with Telltale. What&amp;#039;s the idea?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MATT CHAPMAN:&amp;#039;&amp;#039;&amp;#039; I think it would be cool to do a Homestar and Strong Bad game where you switch back-and-forth between the two of them to use different abilities. Sort of a hybrid of the point n&amp;#039; click style. Like, I liked how they got the mini-games in but have that be part of the game instead of just a console you go play. I really like how we did the game so we could get all of our ideas out with just a minor throughline. But if we were going to do another episodic thing, it would maybe be with a bigger story.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;fun-facts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt; Fun Facts &amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;trivia&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Trivia&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* It is explained why [[Limozeen]] appeared as a cardboard cutout in &amp;#039;&amp;#039;[[Baddest of the Bands]]&amp;#039;&amp;#039; rather than their usual portrayal of live-action footage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;fast-forward&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
=== &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt; Fast Forward &amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Despite Matt&amp;#039;s apparent ambivalence towards the creation of more emails, [[hremail 3184|a new Strong Bad email]] would be released a little over a month after the interview.&lt;br /&gt;
* Although no new Homestar Runner games were made, [[Poker Night at the Inventory]] would see the Brothers Chaps again collaborating with [[Telltale Games]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;external-links&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== &amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt; External Links &amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
* [http://omgnintendo.blogfaction.com/article/108144/one-year-of-wiiware-matt-and-mike-chapman-on-strong-bads-cool-game-for-attractive-people/ Read the interview (archive.org link)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;catlinks&amp;quot; class=&amp;quot;catlinks&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-normal-catlinks&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[/wiki/Special:Categories Categories]: &amp;lt;span dir=&amp;quot;ltr&amp;quot;&amp;gt;[[Category:Interviews and Public Appearances|Interviews and Public Appearances]]&amp;lt;/span&amp;gt; | &amp;lt;span dir=&amp;quot;ltr&amp;quot;&amp;gt;[[Category:SBCG4AP Interviews|SBCG4AP Interviews]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>imported&gt;HRWikiMirrorBot</name></author>
	</entry>
</feed>